Guide coverage: patches through 1.0.12
How to Fish: How Sale Value Is Calculated
The most reliable way to earn money is to catch, kill, and sell creatures. The final sale value can be increased by the creature’s individual weight, killscore bonuses, grilling, and — if you choose to gamble — a successful roulette bet. Gambling is optional and is never required to continue the story.
Final value is approximately: base sale price × individual weight multiplier × grilling multiplier × roulette multiplier × killscore multiplier. Hold an item and press F to check its current value and bonuses. Roulette and the Reel of Fortune are on the casino page.
Quick answers
How is sale value calculated?
Approximately: base sale price × individual weight × grilling (up to about 1.5×) × roulette × killscore. Hold the item and press F to see the current number.
Where is the grill unlocked?
Desert Island. Catch a Blue Shark and give it to the NPC beside the grill to receive the lighter.
I cooked a gun. How do I clean it?
Dip the cooked weapon or tool in shallow water. Water does not restore a burnt creature’s sale value.
Killscore bonuses
The finishing hit determines the killscore bonuses on a creature. Several bonuses can stack. After the creature dies, hold it and press F to view the combined multiplier. The game does not print each bonus’s number in the HUD, so this table lists official names and how they trigger — not unverified community multipliers such as “360 = 7×”. Practise on low-value catches first.
| Bonus name | How it triggers |
|---|---|
| 360 | Land the finishing hit while turning a full circle. |
| Aerial | Land the finishing hit while airborne. |
| Dogfight | Both you and the creature are airborne on the finishing hit. |
| No Scope | Finish the kill without aiming down a sight. |
| Headshot | The finishing shot hits the head. |
| Longshot | Finish the kill from long range. |
| Point Blank | Finish the kill at very close range. |
| Melee | Finish with fists, a knife, or brass knuckles. |
| Explosion | Finish the kill with dynamite. |
| Last Bullet | Finish with the last round in the magazine. |
| One Shot One Kill | Kill with a single hit. |
| Quick Scope | Aim down a sight briefly, then fire the finishing shot. |
| Fly Fishing | Appears on some aerial or hook-related kills. Confirm it on the F inspect screen. |
| Endangered Species | The killed creature is marked Endangered in the catch prompt. |
| Killsteal | Finish a creature another player already damaged. |
| Double Kill | Two kills in a short window. Triple, Quadra, Penta, and Multikill are the longer streaks. |
| Triple Kill | Three kills in a short window. |
| Quadra Kill | Four kills in a short window. |
| Penta Kill | Five kills in a short window. |
| Multikill | A longer kill streak than Penta Kill. |
| Overkill | Shown on the F inspect screen after some kills. This guide does not list an unverified trigger. |
| Noob Kill | Shown on the F inspect screen after some kills. This guide does not list an unverified trigger. |
| Finally | Shown on the F inspect screen after some kills. This guide does not list an unverified trigger. |
| Impressive | A stacked-bonus kill. The dedicated Impressive achievement section lists a community 5× method; the game does not print each bonus’s number in the HUD. |
Double, Triple, Quadra, Penta, and Multikill are separate streak names. Impressive has a dedicated method on the achievements page. Impressive 5× method
Grill
The grill is unlocked on Desert Island. Catch a Blue Shark and give it to the NPC beside the grill to light it. Place a dead creature on the lit grill and it cooks automatically. Check the value with F and remove the creature near the highest multiplier, which is about 1.5×. If it stays on the grill too long, it burns and its sale value falls to zero. Keep weapons, fishing rods, and quest items away from the grill.
Patch 1.0.10 lets you clean cooking off weapons and tools by dipping them in water. Use shallow water, pull the item back out, and inspect it before saving. Water does not uncook or restore a burnt creature: a fish that stayed on the grill too long still sells for nothing.
Inventory slots
Buying an inventory slot lets you carry one more item without holding it in your hands. Slots are purchased in order and become more expensive each time.
Patch 1.0.10 also persists up to 64 items dropped on the ground between sessions, prioritizing weapons, tools, quest items, and creatures if the cap is reached. That is a save limit, not extra inventory: keep upgrades and quest trophies in a pocket or on the boat when you can.
| Inventory slot | Purchase cost |
|---|---|
| Satchel (slot 1) | $24 |
| Second pocket | $80 |
| Third pocket | $260 |
| Fourth pocket | $600 |
| Fifth pocket | $1400 |
Practical ways to earn money
- Lighthouse: use the Crab-Fishing Rod with no bait for Brown Crab and Shrimp, or equip a $1 Hot Dog for Rock Crab and Lobster.
- Forest and later islands: dynamite near the water can kill several creatures quickly. Collect the bodies and sell them. Patch 1.0.10 capped explosion velocity so loot is less likely to fly out of reach.
- Forest: Beginner Boss Lure catches a Sunfish or The Old Pike. Desert: unlock the grill with a Blue Shark, then cook high-value catches near 1.5× before selling.
- Rocks: Tuna has a base sale price of $2,000. Professional Boss Lure catches Tuna, but complete the Albatross quest before selling extra Tuna for money.